Monday, October 18, 2010
Using the GAME Plan with Students
The GAME plan is a focus on goals, action, monitoring and evaluation. The benefit of this process is that it focuses on the thinking skills necessary to be a productive citizen. Whether it is a quick decision like what to eat for lunch or a more thoughtful decision such as buying a car, the mind goes through the same process. The ultimate goal of educators is to create productive citizens. This process supports that notion.
A twenty-first century classroom follows the standards set out by International Society for Technology in Education (ISTE). When evaluating these standards, one will notice that standards focus on process, thinking skills, creativity, and flexibility. No standard states “The student must use PowerPoint.” This transition is a reflection on how society is changing.
By taking time to read the NETS-T standards, I have established a better means of communicating with my students and parents through the integration of technology. By incorporating the GAME plan into creating a web site, I was able to set goals and monitor my progress along the way. In many cases goals are set by both teachers and students with no clear direction on how to get there. In the end few goals are met. By making a plan, I held myself accountable and was able to accomplish my first goal: To communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital tools.
Teachers need to ensure that students are equipped with 21st century skills so they are actively engaged as a self-directed learner
Posted by Nancy Groselle at 6:45 PM